Graphic Novels vs Screenplays


Chad Kultgen on writing a graphic novel, creating a new comedy for NBC, and getting his novel adapted into a major motion picture. Plus, Cheryl and James announce a new opportunity for listeners.

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More about this show, for new listeners:

This is a creative writing podcast and a screenwriting podcast. In The Narrative Breakdown, Cheryl Klein, James Monohan, and other guest co-hosts discuss storytelling tips and techniques of interest to any writer, student, or fan of quality creative writing, screenwriting, playwriting, fan fiction, English literature, etc. Each episode, Cheryl and James draw upon their respective experiences in publishing and filmmaking to analyze popular novels, movies, plays, television shows, short stories, and song lyrics. Featuring various co-hosts and writers, as well as material from Cheryl Klein’s book ‘Second Sight’ and James’ iPhone app ‘The Storyometer.’



One Response to “Graphic Novels vs Screenplays”

  1. Fred Garber June 30, 2014 at 1:43 pm #

    I write/draw a weekly webcomic, and it comes from something I originally wrote as a screenplay. Chad is right on target about how you need to be writer, director, cinematographer, and everything else. If you are a writer/artist, it’s more: almost every job that contributes to how something looks on screen has to be done by the writer and artist team.

    One of the things I have found is that I end up cutting a lot of screenplay dialogue. In “sequential art,” word balloons are usually dead space that cover art. I really need to use only enough words to convey the thought and maintain characterization, and every letter counts.
    Also, in a screenplay, you leave a lot of the ‘acting tips’ to the actor, unless its needed for clarity (where a character says one thing but means something else). In a graphic novel, you need to put a lot more of the blocking and emotional behavior into the script, because you have no actor to make those choices for you.

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